Using the method described in your linked posts didn't work for me: All files have the same. I want to mod Hearthstone from Blizzard and everything works fine using the tools provided here. Thanks for your reply but that doesn't help me unfortunately. 00 the rest after the texture data, which is the. resS with a hex editor to the location in the Texture2D as mentioned above, and correct the array length (should be 4x 00s before the mentioned texture data offset). resS into a Texture2D asset, you'd have to export the raw Texture2D asset, copy-and-paste the referenced data from the. If you look at a dump, you can add up the 4-byte variable sizes and the 4-byte aligned string length. If you need the offset of the raw data inside the Texture2D asset, it's constant for a specific Unity version except the asset name. assets file, to refer to from another Texture2D asset? UABE doesn't show the offsets to the single assets, you'd have to search for the bytes in it with a hex editor. If I understand you correctly, you are trying to find the byte offset to the Texture2D asset with the raw texture data in an. Unfortunately when i read the ViewData - me showing the offset for. After I saved Texture2D directly into a asset, how can I find out the offset of the asset in whom I saved the data? For that would, when i ImportDump, substitute the name of the asset and redirect to saved data.
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